New Dust2
New Dust2

The New Dust 2 is here, currently in the beta
build for CS:GO! It has had a vivid visual overhaul, sporting 4 times the texture resolution!
That’s a lot of pixels. I’ll be showing graphical comparisons between the old and
new throughout this video, but let’s see what else has changed.
All of the important cover we know and love has remained almost identical, but those messy
corners that always felt like after-thoughts have been opened up and simplified.
The wall leading from CT spawn to B, for example. And this dumpster-fire of a corner over on
long A, which has been opened up and tidied. The car here now serves as decent, full-body
cover for anybody guarding long from this location. It also helps defend against short!
I can see this becoming an important spot to hold.
And outside of B tunnels looks very different but probably won’t change the gameplay too
much since it’s never been too important an area in the first place.
The curved walls around mid have been replaced with far tidier cubby holes. Just be sure
to check them as you run past! One of the ideas floating about the community
for this remake was to open up the B tunnels to help set up grenade throws into the site.
At first glance it looks like they’ve done this, but it still acts as a solid ceiling,
and the skybox around B tunnels is closed so you won’t be able to smoke the site from,
say, T ramp. HOWEVER! They have changed the entrance to the site. It looks narrower. But
it isn’t; merely taller, which will let attackers set up more grenade throws before
assaulting the site. So this is a good change! I predicted that a reason for this remake
could be to open up the skybox more, since updates to the older map did this around the
A area. This clearly hasn’t been the case around B, but Valve have paid close attention
to the heights of the buildings. You’ll notice lower walls around areas of conflict.
This is by design! Want to stop a long A rush? Bounce a flash off this bit here! Stuck in
Goose? Simply lob a flash over this wall here before admiring the beautiful new goose graffiti!
And so on. Oddly enough they’ve made long doors taller
and have blocked up my favourite grenade setting up area. So at a glance thought you might
think they’re trying to stop you smoking from T spawn into long. But you can still
do it, particularly from this corner which was never really used for much before. I reckon
this tree has been strategically placed to provide players with something to line up
grenade throws up to. It’s a stroke of genius: it’s big, its pointy bits are memorable
and it doesn’t block grenades. It’s PERFECT for this use!
Wooden posts appear to serve some kind of gameplay purpose this time! This one at long
nicely bounces grenades around the corner. I guess that’s the point of it, otherwise
why else would Valve add an obstruction like this to the middle of a battle zone?
While we’re on the topic of long, rumour has it that the timings have changed for the
best spawns. I tested it and couldn’t see any difference. Bear in mind that while terrorist
spawns are picked at random from all of the available positions, the 5 CT spawn points
appear the same every round for competitive, so in casual CT’s may spawn closer still
but that was the same as it used to be as well.
Moving on, The doors are back to wood again, but are
super thick and won’t deal much damage even with an AK, so it’s not as though they’ve
returned to how they used to. Spamming the same area makes it slowly turn purple; this
happens on all wooden models in CS:GO because the texture around the bullet hole isn’t
quite fully transparent, and once you have lots of bullet holes in the same area this
not-quite-transparent area becomes even less transparent, resulting in a blotchy purple
mess. Just thought I’d ruin the game by telling you this.
I got a few jumps blocked by an overly aggressive clipping block here on short, but overall,
the clipping is very good. All first stairs have been smoothed off. I particularly like
how they’ve added dozens of stairs to places even though they still behave exactly like
ramps. But sadly, they haven’t learned their lesson with the spiral staircase in tunnels.
You’ll still feel like you’re amidst an earthquake while running up and down these.
It seems the technology to smooth these staircases just isn’t there yet.
I also love the new pointless areas leading off from the main map. You can’t get to
them, and they serve no gameplay purpose, but I stare through them and wonder where
they might lead to. Of course, the answer is nowhere and everything quickly becomes
invisible, but it helps ground this map in a place, rather than just a series of corridors
waiting to house a massacre. Please can we also spare a moment to mourn
the loss of the tiled floor. What has been a staple part of the map since 2004, and still
one of my favourite examples of pixel shading, has now been replaced with a boring, sandy
floor. Suits the name of the map more, I guess. Not that these surfaces are BAD. Across the
map we see beautiful application of blend textures. Similarly to how snow is sprinkled
on surfaces in Skyrim, sand is dusted over the underlying paving stones in a convincing
manner, rather than just simply fading between the two materials. This helps remove repetition
and will now be available for us to use in our own maps! They’ve also added subtle
3D models to make some of these cobbles stick out above the rest.
Which brings me onto a bug: these models don’t show bullet decals. So they’re easy to find:
shoot the ground texture and the bullet holes appear, but shoot these models and they won’t.
While we’re on the topic of bugs, as lovely as these new impact sounds are, they play
inconsistently. Shoot a car and you get a lovely metallic DINK, but barrels don’t
make any sound. Looking down from the boost spot to short
shows a hole in the skybox. The displacements at long don’t match up, also revealing the
skybox between the seams. And thanks to Commentariesforever for pointing out a dodgy bit on the wall here
which can suspend you in the air. Thank him over on his video for saving this new version
of Dust2 from such a gamebreaking bug. And looking over on Reddit right now there
are all kinds of other GAME BREAKING bugs in this new map that I don’t think I’d
have found in a million years myself. Here’s hoping that Valve pays attention to all of
these before the map moves out of beta. Oh and there’s no sun Valve please fix.
Also, the Leet Crew has been given a newer, older, beardier, shinier and more colourful
appearance. They certainly retain the character of the older models, and shoot straight to
the top of my ‘best models’ list in CS:GO. So, all in all this map is still Dust2 in
all of the ways that matter. But you may find yourself somewhat disappointed. Besides, Dust2’s
problem was never the messy corners or the graphics, but rather that it had been played
to death! Something that this visual overhaul won’t fix. For those of you who are still
bored of Dust2, Valve ends their blog post with something you might find interesting:
‘After getting feedback on the visual upgrade, what would you like to see next as the map
continues its evolution? We want to hear from you.’
So maybe they plan on updating the gameplay later on. Perhaps this is only Dust2_episode1_part1
after all! On top of this, Jess Cliffe over at Valve broke his year’s silence on Reddit
to respond to people in Dust2 posts, no doubt excited to finally share his work with the
community! Valve isn’t known for directly communicating with us, but I urge you to post
to Reddit with bugs and suggestions as I’m sure they keep an eye out for it. I mean,
don’t contact Valve employees directly cos that’s annoying for them. But let’s hope
the visual overhaul of Dust2 is just the start of an ongoing project between us and Valve
that will hopefully result in a better map for all of us.

100 thoughts on “New Dust2”

  1. Der Kaiser says:


  2. Jerman Jarmen says:

    naaaaaah cod maps arent appropriate to counter strike ,the should use source engine again ,it is not working at all for all players

  3. Awayforthewin says:

    does anyone else think this version is a prequel?

  4. mmmmmmmmmm1chi says:

    This update is shit. Old map much better. Good i stopped playing csgo!:)

  5. Call me NACHO! says:

    I want the original map back

  6. Paul Carr says:

    DUST 3 send it!

  7. slav serb says:

    Old Dust2 didnt had best graphics
    But it runned more smoother

  8. xXGIMpL0rdXx says:

    Miss old dust2

  9. GoldenFT says:

    still possible to spawn closest to A or B, just pretty rare. Happened to me a few times

  10. suchakree laokom says:

    This vid told me something.
    1. RIP my on board and Intel HD graphics
    2. RIP intel pentium
    3. Time to buy new PC
    but i'm still poor and have potato PC to be honest ( it's like dust2 unplayable for me on 800×600 ) so i can't play anymore.

  11. Finn Finnelson says:


  12. Josef Stalin says:

    R.İ.P Old Dust2 :((((((((((((((((((((((((((((((((((((((((((

  13. itecnus says:

    Will valve ever make Dust3

  14. iitsWiibl says:

    I want the old maps back, new dust 2 sucks I hate it. Don’t like how it looks and feels

  15. Levka says:

    They fucked up the map

  16. Cenimarus says:

    F I T B O Y E S

  17. Majsner Balíkos says:

    15 fps incoming

  18. ThatsGregBuddy says:

    Philip goes to someone's house and sees the furniture has moved and he's like "Oh, it must be for setting up grenade throws."

  19. Dunne. says:


  20. Полиграфович says:

    Too bad mr cliff is in jail for being a pedo now..

  21. Paul Towler says:

    make some new source hammer videos like how to use it and what you can do with it

  22. Hellhounds04 says:

    Your voice gives me a Stanley Parable narrator feeling.

  23. Knevelis22 says:

    Im lagging more on the new dust2

  24. ScottishBeverage62 says:


  25. Nintendo Music Channel says:


  26. Harvey Lennon says:

    i love the new dust 2

  27. thrall says:

    tought you might want to know, the extra areas to the map are blocked off because the map was stolen from the workshop. it was a dust 3 with all those added new features and stuff. Someone created a nice looking dust 3 but valve just blocked off all the added stuff and keeped the old map.

  28. Techformative says:

    only downside – Potato computers wont be able to run it that easily

  29. Chetanya Munjal says:


  30. YourBoi Reaper says:

    FUTURISTIC DUST!!!!!!!!!!!!!!!!!!!

  31. Boy Kid says:

    Didn't know valve talked like a rapist

  32. Satan Trump says:

    disable vac and overwatch on dust2 so people stop playing it nonstop

  33. Drake P. says:

    Cod players: hey uh the crate near the spawn makes a bad camping spot please fix
    Bf players:the flag at apricot is not within the shed please fix
    Cs go players: whenever I throw a grenade in 5.3 seconds at y 23 x 56 z78 and look at the side of the left door I see noclip section that features a sign which has a non-3d punctuation mark fix or I will literally die

  34. TheUnMute Troll says:

    5:23 I swear that guy is wearing a carpet

  35. domonator5000 says:

    and now it's laggy AF

  36. domonator5000 says:

    The purple bullet holes aren't too immersion breaking because you can just pretend it's burn marks.

  37. Alex says:

    Old dust 2 was better

  38. electric_hiccup 707 says:

    What even is dust2 as a place?

  39. Mauro Romero says:

    ???? the ryzen 3 came out on February 12 and the new dust 2 of the csgo is from October 2017 … your video is a lie

  40. DukeoftheAges says:

    Dust 1 is still better, was simply more interesting.

  41. Eric Voltolin says:

    adeus 100 fps 🙁 (Good bye 100 FPS)

  42. Harvard says:


  43. Harvard says:

    More like concrete 2

  44. lamboman68 says:

    Old is better

  45. Jerry Hsieh says:

    Just saying, the purple texture happens around bullet hole when you shoot in the same spot at a rock in TF2. Figure they are using the same engine, you might want to investigate this and maybe find a fix.

  46. Stalexe MC says:

    Don't you mean"Dust Tew"?

  47. Brain Hacker says:

    How to download for offline with bots without steam plz

  48. mc bad robot voice says:

    I can't remember what 2012 looked like

  49. Karambit Gaming says:

    That's not dust2 anymore, thats cobblestone!

  50. jasper.creations says:

    Dust New?

  51. Aimware Community says:

    I Joined Csgo after When New Dust 2 Released

  52. Random Guy That Comments on Youtube videos says:

    Old dust 2 was better.

  53. H99ly says:

    philip you forgot something dust2 have more update map the update is night

  54. jon tuomainen says:

    Initially i thought Dust 2 was based on Saudi Arabia or Iraq, not Morocco.

  55. Twilleh says:

    Dust2 obsession killed my interest in CS.

    So sick of this map.

  56. Repletack Main says:

    Valve pls fix

  57. Ender Gamer98 says:

    New dust 2, HUH BOIIS!

  58. DespacitoDaniel says:

    Rip FPS

  59. Thomas Batley says:

    There will be no dust 3

  60. gheanfoil says:

    gaben:we ned upgrade that everyone shold talk bout
    His Employees:What we should do Lord GabeN?
    gaben:turn up dust2's brightness and add some sprites


  61. Buzzy913 says:

    Dust TNew

  62. E8 Ancient. says:

    Wouldnt it be Dust 3

  63. END3R_X says:

    I wish there is a dust 3

  64. anonymous person says:

    They need to fix the CT backpack

  65. RPMO45 says:


  66. Jan Schmid says:

    Is it just me or is the title german? Nice video btw as always

  67. Pootis Spenser says:

    the new dust looks cool but they remove the feel of being on a warzone in palestine and now you are in a tourist attraction in algeria

  68. YT Tsutarja767 says:

    In every CT or T model there's always a black guy.

  69. exile says:

    Rip old de_dust

  70. Bob Stuntsville says:

    4:59 hmmmm I wonder what that could have lead to

  71. Blyat Cyka says:

    we need back old maps and ui!!

  72. Hakukuu says:

    Old textures are better but the new map is just😍

  73. KoiNova, Trademark says:

    0/10 Austria is better

  74. A-Surfin-Bird says:

    Well at least dust 2 isn’t yellow anymore

  75. Pénzes Áron says:

    3:00 buh… you didnt ruin anything for me I knew this when I was 10 and I only played tf2

  76. Commander Peppers says:

    the map is made out of infinity war leftovers.

  77. Brian MFP says:

    Dust2 isnt "dusty" anymore 🙁

  78. ENCHANTMEN says:

    Wood actually turns purple when it's placed under stress repeatedly. It's called the schtinendower effect.

  79. [NOVA ERA] CYNEX says:

    Dust new

  80. wb wam says:

    never noticed the weed shop before…

  81. generic scout says:

    new dust 2 is now dust 2,there is no dust (it sound like a joke but is not),it is just a random city

  82. BiG boAH Arthur Morgan says:

    Bout time they dusted it.

  83. Alex's games says:

    I liked more the old one

  84. Subscribe To PewDiePie says:

    rip 60fps

  85. EvilEyebrowBoy says:

    "game-breaking bugs that I wouldn't have found in a million years" = 90% of complaints made about CS:GO

  86. EAR KICKER says:

    In my opinion it looks much better now

  87. Damha ? says:

    For gameplay changes i would prefer a dust 3

    oh yeah … its valve.

  88. Swords says:

    3:46 what map pls?

  89. Grem says:

    3:33 god is it so hard to make a staircase model with physics added to it?

  90. Eric Zhu says:

    "Let me guess, your home?"
    "It was, and it was beautiful"

  91. Ordinary Cool Dud says:

    VALVe: Taking dust out of Dust2

  92. Travis Ω says:

    dust2’s problem is PROBABLY the IDF models’ hitboxes.


    if they’ve been fixed already, don’t mind this.

  93. Swords says:

    Oh and there's no sun valve please fix

  94. Global2Day LoL says:

    I miss the old de_dust2

  95. Stjames221 says:

    Holy shit this was released in 2017?

  96. Tomas Canevaro says:

    literally 1,111,111 views right now.

  97. Waffle.png says:

    Shit i completely fregot what old dust looked like

  98. A. P. says:

    maybe in the future we'll get Aztec back. A more modern Aztec that's up to today's standards.

  99. Death Hack says:

    old one was better

  100. Copperhead5858 says:

    what are the names of dust2s textures

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